Resources

Dragon1 Glossary of Terms for Enterprise Architecture (EA)

On this page we present you the full Glossary of Terms of the Dragon1 open EA Method. This is the official source.

In Dragon1 definitions of concepts are taken very seriously.

All the terms are related in the Dragon1 Meta Model

Read the Contribution and Revision History here. They also contain the icon design guidelines.

The Dragon1 Glossary becomes available in 2018 en 2019 in the following languages: English, Chinese / Mandarine, Hindi, Arabic, French, German, Spanish, Portuguese, Dutch, Russian, Bahasa Indonesia, Japanese and Korean. To participate, please read the contribution page.

1. Ability - An ability (being able) is what a person, system or organization can do, all by itself.
2. Abstraction - Abstraction is a general idea or removing something from a source.
3. Accountability - The fact or condition of being accountable; responsibility.
4. Action - The fact or process of doing something, typically to achieve an aim.
5. Activity - An activity is the behavior or action, of a particular kind, done as work or for pleasure, alone or in a group by humans, animals, robots or systems. This term is considered to be most important in the context of an organization, company, business or enterprise.
6. Actor - An actor is an entity that is a participant in a process, like a person, animal, plant, robot, application, organization or system. An actor can be internal or external to the system interacting with other entities. Example: Students using a Campus Webshop are Actors and have the role of Shopper.
7. Agreement - An arrangement that is accepted by all parties to a transaction.
8. Aim - To strive for something.
9. Alignment - Arrangement or adjustment.
10. Alternative - Another possibility or choice.
11. Ambition - That what you try to achieve in the mid long term.
12. Animal - A living organism which feeds on organic matter. An animal typically has specialized sense organs and a nervous system and is able to respond rapidly to stimuli.
13. Application - An application is a shortened term for software application or hardware application. In most cases software application or application software is meant.
14. Application Architecture - Application architecture is the total application concept, the coherent set of application concept.
15. Approval - Approval is the action of approving something.
16. Architect - Architect is a designer of structures and systems and total concepts for structures and systems and supervisor of the realization of structures and systems.
17. Architecture - An architecture of a structure is a total concept of a structure, containing a coherent set of constructional concepts, operative concepts and decorative concepts.
19. Architecture Diagram - An architecture diagram is a graphical representation of a set of concepts, that are part of an architecture, including their principles, elements and components.
21. Architecture Plateau -
22. Architecture Study -
24. Area -
25. Art -
26. Artifact -
27. Artifact - A (unique) structure, tool, object, element or component, that is defined, designed or created by man requiring craftmanship.
28. Artist Impression -
29. Aspect - A particular part or feature of a system
30. Assignment -
31. Assortiment -
32. Assumption -
33. Attribute - A Property of a Class
34. Audit -
35. Augmented Reality -
36. Automation -
37. Baseline -
38. Behavior -
39. Big Data Analytics -
40. Blog -
41. Blueprint -
42. Book -
43. Broker -
44. Building Block -
45. Building Permit -
46. Business -
47. Business / IT Alignment -
49. Business Blueprint -
50. Business Development -
51. Business Diagram -
52. Business Domain -
53. Business Function -
54. Business Idea -
55. Business Model -
56. Business Model Generation -
57. Business Process -
58. Business Rule -
59. Business Strategy -
60. Business Value -
61. Cable -
62. Capability - A capability is defined as a set of tasks that a system is potentially able to perform (acquired skills) at a certain performance level (available capacity). Often only with the use of external resources.
63. Case -
64. Catalog -
65. Channel -
66. Choice -
67. Claim -
68. Class -
69. Client (I) -
70. Client (II) -
71. Client Server -
72. Cloud -
73. Collaboration -
74. Color -
75. Color Scheme -
76. Communication -
77. Communication Message -
78. Company -
79. Competence -
80. Complexity -
81. Complexity Reduction -
82. Component - A physical replacable part of a larger whole. A physical entity of a system. Especially a part of a software application, a machine or a vehicle. Typically providing behavior via interfaces and requiring interfaces to function.
83. Computer -
84. Concept - A Concept is an approach, way of working, abstraction of an implementation or an idea.
85. Conceptual -
86. Concern -
87. Configuration -
88. Configuration Item -
89. Connection -
90. Constraint -
91. Construction -
92. Constructive Concept -
93. Consumer - (Service) consumer
94. Content -
95. Context -
96. Context Model -
97. Contract -
98. Control -
99. Controller -
100. Cost -
101. Creative Thinking - Creative thinking is a concept focused on improving the ability to be creative, that is: generating valuable original ideas.
102. Critical Thinking - Critical thinking is a concept focused on the objective analysis and evaluation of an issue in order to form a judgement.
103. Culture -
104. Customer -
105. Customer Journey - The act or instance of traveling by potential customers (like leads and suspects), actual customers and ex-customers (from your company and other companies), by going from one place to another place (real world and online), visiting touch points of organizations, exposing and showing their needs and requirements, buying, using and experiencing propositions, offerings, products and services, doing complaints and recommendations to organizations.
106. Customer Orientation -
107. Cycle -
108. Dark Store -
109. Data -
110. Data Base -
111. Data Lake - A data lake is a governed storage repository architecture holding a large amount of raw data (i.e. data in its native format) that are only defined and structured upon usage.
112. Data Store -
113. Database -
114. Deal -
115. Decision -
116. Decoration -
117. Decorative Concept -
118. Deliverable -
119. Dependency -
120. Design -
121. Design Pattern -
122. Design Principle -
123. Design Sketch -
124. Designer -
125. Device -
126. Diagram -
127. Digital Transformation -
128. Disability - A disability is what you can't do as person, system or organization.
129. DNA -
130. Document -
131. Documentation -
132. Domain -
133. Drone -
134. EA Method -
135. Eco System -
136. Element -
137. Enable / Enabling -
138. Energy -
139. Engineering -
140. Enterprise -
141. Enterprise Architecture - Enterprise Architecture is a total concept for an enterprise structure consisting of coherent constructive, operative and decorative concepts for areas such as governance, business, information and technology.
142. Enterprise Architecture Framework - An Enterprise Architecture Framework is a basic structure (like a method) filled with a set of tools, such as reference models, which can be used for developing a broad range of different architectures as part of enterprise architecture.
143. Enterprise Architecture Framework - An Enterprise Architecture Framework is a basic structure (like a method) filled with a set of tools, such as reference models, which can be used for developing a broad range of different architectures as part of enterprise architecture.
144. Enterprise Domain -
145. Enterprise Function -
146. Enterprise Service -
147. Entity - An entity is something, like an object, that can be measured or identified in the real physical world.
148. ERA -
149. ERD -
150. Expert -
151. Eyecatcher -
152. Falsification -
153. Figure -
154. Fingerprint (Kennzeichen) -
155. Form -
156. Formula -
157. Framework -
158. Function -
159. GAP -
160. Generalization -
161. Goal -
162. Goods -
163. Hardware -
164. Holistic -
165. Human -
166. Human Behavior -
167. Hypothesis -
168. Idea -
169. Identity -
170. IEEE -
171. Inform -
172. Information -
173. Information Architecture -
174. Information Domain -
175. Information Facilities -
176. Information Service -
178. Information Value -
179. Innovation - Innovation is the fundamental redesign of a product, system, process or service
180. Inspiration -
181. Inspire -
182. Instance -
183. Interface -
184. Interview -
185. ISO -
186. IT -
187. IT Architecture -
188. IT Management - A set of activities that are carried out by an organization in order plan, deliver, operate and control IT resources that are offered to the internal customer of the organization.
189. IT Strategy -
190. IT-Infrastructure -
191. Key Figure -
192. Key Performance Indicator -
193. Knowledge - Knowledge is an obtained set of demonstrable and measurable facts, conditions, truths and laws of nature. If you show it, you can know it. If you can't show it, you can't know it.
194. Landscape -
195. Language -
196. Law -
197. Layer -
198. Layout -
199. LEAN -
200. LEAN Six Sigma -
201. Legend -
202. Legislation -
203. Level of Abstraction -
204. Library -
205. Literature Reference -
206. Logical -
207. Logo -
208. Machine -
209. Management -
210. Manual -
211. Material -
212. Matrix -
213. Memory -
214. Meta Model -
215. Milestone -
216. Mission -
217. Mobile -
218. Mobile Device -
219. Model -
220. Modeling -
221. Modeling Language -
222. Model-View-Controller -
223. Module -
224. Motivation -
225. Nano Technology -
226. Need -
227. Objective -
228. Open -
229. Open Source -
230. Open Standard -
231. Operation -
232. Operative Concept -
233. Organization -
234. Out of Scope -
235. Owner -
236. Owner/Client -
237. Ownership -
238. Package -
239. Pattern -
240. Pay Off -
241. Payment -
242. Performance -
243. Performance Indicator -
244. Permit -
245. Phase -
246. Phone -
247. Physical -
248. Plant -
249. Plateau -
250. Policy -
251. Portfolio -
252. Presentation -
253. Principle -
254. Principle Details Diagram -
255. Probability -
256. Process -
257. Process Orientation -
258. Product -
259. Product Introduction -
260. Profile -
261. Program -
262. Program of Requirements -
263. Progress -
264. Progress Report -
265. Project -
266. Project Management -
267. Proof -
268. Proof of Concept -
269. Proportion -
270. Quality -
271. Quality Aspect -
272. Question -
273. Ratio -
274. Rationale -
275. Reaction -
276. Reality -
277. Realization -
278. Re-Cycling -
279. Re-Design -
280. Re-Engineering -
281. Reference Architecture -
282. Reference Model -
283. Reference Solution -
284. Reflex -
285. Report -
286. Requirement -
287. Response -
288. Re-Use -
289. Revenue -
290. Revenue Model -
291. Review -
292. Roadmap -
293. Robot - A machine capable of carrying out a complex series of actions automatically, especially one programmable by a computer. A robot is not an organism and does not feeds on organic matter, but needs an alternative energy source to function. A robot typically has specialized sensors and is able to respond rapidly to stimuli.
294. Robotics -
295. Role - A role is a position that an actor has in a process. According to their role, actors are expected to perform certain tasks (their responsibilties). Example: Shopper is a common process role in the process of buying items on a webshop. The Actor in this case is f.i. the anonymous website visitor or identified target client group member.
296. Rule -
297. Scenario -
298. Schema -
299. Scope -
300. Security -
301. Security Architecture -
302. Security Breach -
303. Security Leak -
304. Sequence -
305. Server -
306. Service -
307. Single Source of Truth - Maintaining data consistency by preventing inconsistent duplicates in databases or data stores.
308. Software Application -
309. Software Application Architecture -
310. Software Application Domain -
311. Software Application Function -
312. Software Application Interface -
313. Software Application Landscape -
314. Software Application Module -
315. Software Application Rationalization -
316. Software Interface -
317. Software Module -
318. Solution -
319. Solution Architecture -
320. Specialization -
321. Stage -
322. Stakeholder - A stakeholder is an individual, group or organization that is affected by, has effect on, has interest in or concerns of something, for instance an organization.
323. Standard -
324. Storage -
325. Strategic Starting Point -
326. Strategy -
327. Stream -
328. Structure - A structure is the arrangement of and relations between the parts (elements at logical level and components at pyscial level) of a complex system. Bridges, Churches, Buildings and Enterprises can be classified as structures.
329. Study -
330. Style Element -
331. Supervisor -
332. Supplier -
333. Sustainability -
334. Sustainable Solution -
335. Switch -
336. Symmetry -
337. System - A system is a set of collaborating entities realizing common goals. A system can be viewed at different levels of abstraction: conceptual, logical, physical and implementational.
338. Target -
339. Target Operating Model - A representation of how a company can be best organized to deliver and execute the strategy of the organization more efficiently and effectively.
340. Task -
341. Team -
342. Technical Product -
343. Technology -
344. Template -
345. Test -
346. Testing -
347. Time -
348. Title -
349. Tool -
350. Total Cost of Ownership -
351. Transaction -
352. Transformation -
353. Transition -
354. Trigger -
355. Unified Modeling Language (UML) -
356. Unit -
357. Unknown -
358. Use -
359. Use Case -
360. User -
361. User Interface -
362. User Model -
363. User Requirements -
364. Value -
365. Value Stream - A value stream is the series of activities (the how) creating a flow of value (realizing the value [product/service] that the customer gets).
366. Vendor -
367. Vendor Lock-In -
368. View -
369. Viewer - A viewer is a person, like a stakeholder, looking at a visualization (a diagram, blueprint, landscape or roadmap) and therefore seeing a view of a model.
370. Viewpoint - A viewpoint, or point of view, is the position or place a viewer, like a stakeholder, has in a space and from where he sees, understands or experiences the world. It is what he sees, understands or experiences because of being sensitive, interested or knowledgable for certain aspects.
371. Viewpoint Library -
372. Virtual Reality -
373. Virtue -
374. Vision - A vision is the image of the future of something, that someone, like a stakeholder, has.
375. Visual Enterprise Architecture -
376. Visualization -
377. Website -
378. Work -
379. Work Package -
380. Workplace -
381. Zero Waste -

Writing Good Definitions

Writing good definitions is a hard task. In Dragon1 we stay close to three rules for good definitions: Does the definition only uses previously defined terms?, Does the definition quantify and qualify?, Are there any counter examples for the definition?

If you have comments or remarks about terms or definitions, please mail to specs@dragon1.com.