An Architecture Design is created by following a series of iterative steps. With each step, another level of abstraction is designed.
The steps below are often followed to create an architecture design for an enterprise, domain, function, process, system, or solution:
- Get a Design Contract
- Create / Moderate a Program of Requirements
- Do a Feasibility Study
- Create a Conceptual Design
- Create a Preliminary Design (Functional)
- Create a Definite Design (Functional)
- Create a Detailed Design (Technical)
- Create a Technical Specification (a legal document)
The following activities are continuously in parallel:
- Create and update a library for norms, values, standards, frameworks, methods, and languages
- Create and update a library for concepts, patterns, principles, concepts, reference models, viewpoints, and views
- Create and update a glossary of terms
- Document and improve the processes of working with architecture
Four levels of abstraction are used during the design:
- Conceptual
- Logical
- Physical
- Implementational
Three roles collaborate in this process:
- The owner/client
- The architect
- The stakeholders (the user community (often employees and customers), contract party for realizing the solution, clients, suppliers, government, etc...
Dragon1 Architecture Design Content Framework
Levels of abstraction | Entity types (Types of data) | Design Contract (owner/clientàarchitect) | Program of Requirements (moderated by the architect) |
Concept Design (Concept Design) |
Preliminary Design / Overall / Solution Design(s) (address: feasibility / business case) | Definite Overall / Solution Design(s) | Detail (Solution/) Designs (Definite Design) | Technical Specifications (bestek) | Glossary of Terms Document | Norms, Values and Standards (Languages, Methods & Frameworks) Library (i.e. reference architecture) | Concepts, Principles and Patterns, Ref. Models, Views, and Viewpoints Library (i.e. reference architecture) |
Types of visualizations | | Context Sketch, Problem sketch | Functional Design (requirements from stakeholders) Norms, standards, rules | Design Sketch, Artist impressions, Metaphoric sketch symbols per concept | Landscapes, Blueprints, Roadmaps, Principle detail diagrams, UML models, BPMN models, ArchiMate Models | Landscapes, Blueprints, Roadmaps, Principle detail diagrams, UML models, BPMN models, ArchiMate Models | Landscapes, Blueprints, Roadmaps, Principle detail diagrams, UML models, BPMN models, ArchiMate Models | | | | |
Conceptual Level | Concepts & Principles & Patterns | | | + | + | x | x | X | | | |
Logical level | Concepts, Principles & Patterns + Elements | | | | + | + | + | X | | | |
Implementational level | Concepts + Elements + Components | | | | | + | + | + | | | |
Technical product level | Concepts + Elements + Components + Technical Products | Bit and pieces of everything: Concepts + Elements + Components + Technical Products | Unfortunately often bits and pieces of everything: Concepts + Elements + Components + Technical Products | | | | + | + | | | |
In an organization you would normally have high-level large overall architecture documents together in an Enterprise Architecture Dossier and EA Repository:
Ref Archs, EA, BA, IA, TA, and per business domain, business function, business process or information system solution/system architecture documents.
An architecture document consists of 4 levels of architecture design.
The architect does many iterations with the owner/client and stakeholders to get reviews and feedback on the architecture designs.
User Models should as much as possible be compliant to Meta Models.
And diagrams should contain as few levels of abstraction as possible.
Every document at one point in time should be approved of/signed by the owner/client.
Glossary of Terms and Definitions
Dragon1 makes use of specific definitions for core terms. Here are the most important ones:
- Architecture -
- Structure -
- Concept -
- Principle -
- Element -
- View -
- Pattern -
- Model -
- Viewpoint -
- Architect -
- Owner/Client -
- Stakeholder -
- Meta Model -
- Entity -
- Component -
- Object -
- Design -
- Technical Product -
Link to Dragon1 glossary: Dragon1