Third part of Dragon1
Dragon1 'Way of Representing' elaborates on the third part of Dragon1. The ‘way of representing’ focuses on architecture visualization. Using models and looking at different views, the architect will work out various perspectives of a structure to show the possible effects and consequences of the requirements issued by the client, stakeholders, and users. For this purpose, the architect has various architecture visualizations, including an architecture visualization poster, incorporating a standard view layout and visualization design principles.
In the ‘way of representing’, Dragon1 focuses on defining, visualizing, analyzing, and designing structure perspectives, as the architect’s principal discipline. It involves getting the architect to bring into view important aspects for which choices need to be made; aspects which require insight and an overview of interdependencies and connectivity, or aspects which require an impact analysis of change.
To achieve the sharpness of image to discover appropriate viewpoints, views, and perspectives, it is essential to reach a proper understanding of different types of architecture visualizations, as well as finding the right kind of models acceptable for enterprises and viewers, the group of stakeholders for whom visualizations are meant. When the architect becomes aware of what, for whom, and why an architecture visualization is meant, the information can be molded optimally, and the message can be enhanced to tune in with viewers.
When constructing architecture visualizations, the architect consequently focuses on the viewers for whom the visualizations are intended.
Dragon1 distinguishes three important techniques: the creation of models, the creation of perspectives, and the creation of architecture visualizations.
Way of Representing Framework
Overall, one architecture framework can describe the ‘way of representing’. The framework consists of eight ‘way of representing’ concepts. Principally, the way of representing questions is how the architect considers the different ways of modeling and visualizing, and how he can use the different kinds of architecture visualizations.
The Way of Representing Framework shows the most important concepts that are part of the way of representing the EA method.
Architecture Visualizations
The concept Architecture Visualizations is about how overviews and perspectives can be represented graphically by using different kinds of technical graphical models.
Architecture Models
The concept ‘Architecture Models’ stands for how to translate a structure into a structured collection of entities and information.
The concept ‘Viewpoints’ shows how people tend to view structures and how the architect includes this concept in the visualization of views as seen by viewers.
Views & Perspectives
The concept ‘Views & Perspectives’ represents different perspectives of a structure in an architecture design. In turn, how different types of perspectives of a structure are communicated to stakeholders, who are thus supported in making informed decisions.
Design Principles
The concept Design Principles is how the architect can create pleasant and compelling architecture visualizations, as he can consider cultural filters and the manifestation of what the viewer’s eyes convey.
Architecture View Layout
The concept ‘Architecture View Layout’ shows how information can be optimally inserted into an architecture visualization poster, for stakeholders to understand the architect’s conceptual message more clearly.
Architecture Descriptions
The concept ‘Architecture Descriptions’ covers the standard ways that apply to architectures so that they will be of a high quality.
Architecture Dossiers
The concept Architecture Dossiers explains which standard dossiers can be identified for architecture work, so that information does not become scattered but becomes easily available and functional.
A representation is the graphical or textual reproduction (visualization) or description of an item such as a system, phenomenon, or concept.