Design Principles

Dragon1 defines principles as working mechanisms. Below you find a list of design concepts and their principles.

The source of many the description design concepts is the book: "Universal Principles of Design", by William Lidwell, Kritina Holden and Jill Butler.

Also for enterprise architects goes that these principles are smart to use in every architecture visualization on creates or model/prototype one builds.

Dragon1 Design Principles

Basic Design Principles

Design Principles are principles of design concepts that every designer and architect learns during his education. Using these concepts creating your design, your design will be of significant higher quality.

Design principles are candy for human sight. We love to see these principles applied to designs.

Design Principles can be seen seperate from the element of design. These are the things that artists and designers work with to create a design, or composition. The elements of design are: line, shape, space, value, color and texture.

In the list below you see per line the name of a concept and a principle statement. The source of these design principles is: []

The design concepts and their design concept principles are:

  • Unity … All things are connected and belong to the whole. The distinguishable units and elements seem to belong to each other so that each contributes to the functioning of the whole. The work is complete when no element can be changed without detracting from the whole.
  • Harmony … Within each element and as a whole. Harmony can affect the emotional response to the composition.
  • Balance … With the "weights" of the segments of each element. An equilibrium of similar, opposing, or contrasting elements that together create a unified whole. Forms of balance: Asymmetrical Balance and Symmetrical Balance.
  • Rhythm … Variety and Repetition. Variety within the design of all the elements and principles, along with, the regular repetition of particular elements or stresses, also, the suggestion of motion by recurrent form.
  • Contrast … Alternation. Provide contrast within each element i.e. light, dark; soft, hard; warm, cool, etc.
  • Dominance … Within each element. (Center of Interest, Focal Point. Eye-catcher). Dominance provides emphasis. The center of interest is the area within the work to which the eye is drawn. The Focal Point is the point within the center of interest that catches the eye. It is this area and point that the artist emphasizes through the use of the elements.
  • Gradation … Modeling, (3-D effect), Transitions. Used in modeling or producing a three dimensional effect and in transitional effects. Gradation of detail from foreground to background. (Ariel Perspective)

A composition is an arrangement of all the elements, which achieves a unified whole. But alas, it is merely a tool to create form and content. Content relates to human emotion and the intellect and is the end result of the reasons for painting. Design is a means to that end.

Attributes are defined as the qualities that the art or design conveys to the observer.

  • Emotional … Active, Passive
  • Esthetic … Realistic, Impressionistic, Abstract, Decorative
  • Spatial … Depth, Flat

Product Design Principles

Here follow reformulated Design Principles from the book "Universal Principles of Design"


Interesting website on design principles: